AI Insights · Timothy · July 2021
Top 5 Fish Games on Android in Latin America: Q2 2021
Discover the performance trends of the top 5 fish-themed games on Android in Latin America during Q2 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, several fish-themed games on the Android platform made waves in Latin America. Here's a detailed look at the performance of the top 5 games, according to data from Sensor Tower.
Fishdom
From Playrix, this game saw a significant rise in weekly revenue, starting at around $61.8K in late March and peaking at approximately $85.9K by the end of June. Weekly downloads began at nearly 380K but saw a decline to around 161K by the end of the quarter. Active users experienced fluctuations, starting at 1.13M and ending the quarter at roughly 917.4K.
Hungry Shark World
Published by Ubisoft Entertainment, this game observed a steady revenue increase, beginning at $1.5K and reaching about $3.4K by late June. Downloads showed a fluctuating pattern, starting at around 107K and peaking at 254K in early May before settling at about 142K. Active users increased from 563K to a peak of 965K in mid-May, then stabilized at around 781K by the end of the quarter.
Hungry Shark Evolution
Also from Ubisoft Entertainment, this game maintained a consistent weekly revenue, ranging from $2.1K to $3K throughout the quarter. Downloads saw a slight decline, starting at 261K and ending at 161K. Active users started at 1.96M, with a gradual decline to around 1.63M by late June.
Undersea Solitaire Tripeaks
Plarium Global Ltd’s game showed modest revenue growth, starting at $166 and reaching $354 in early June before a slight decline. Downloads saw a sharp increase towards the end of June, peaking at 2.18K from a starting point of 349. Active users rose from 4.9K to 6.6K by the end of the quarter.
Super Starfish
Protostar’s game had stable revenue, fluctuating between $151 and $234 over the quarter. Downloads showed a positive trend early on, starting at around 9.2K, peaking at 22.3K in late May, and ending at 8.9K. Active users saw a steady increase, starting at 94.9K and peaking at 126.8K before settling at approximately 121.8K.
These insights highlight the dynamic nature of the mobile game market in Latin America. For more detailed data and analysis, visit Sensor Tower.